![]() About the target quantity, sure, when you want more lvl0 guys you should increase it for helmets while you let your second armor smithy run. On larger maps you might build more than that and in the case of the Empire you can create more lvl0 soldiers via additional armor smithy as helmets are required twice, for lvl0 guys and in training. When you start a game you usually build one weapons, one armor and the two training buildings. The fun thing is to figure this out while playing. Gee, when I play the game I never know how much foresters a woodcutter requires for every tribe or how many mills and bakeries you gotta build. Not even the developers could tell you how many X buildings you need for one Y building. Thanks for the explanation, although I very much want to point out that I never stated it was problem with the game!įollow up question, Is it about at having a correct ratio of weaponsmiths versus armor smiths? Or is the economic target quantity also a part of the ratio? To be very blunt, it's your problem when you cannot do this and not an error of the game. So via managing the high end of your economy, weapons and helmets or whatever production, well you can decide how many low level and how many fully trained soldiers you want. Just try to micromanage well, focus on HQ guys, send them into the frontier buildings and then you can aim for some time more on LQ soldiers such that you have ample new guys to train and then focus on HQ again and so on. If you have 200 soldiers and only 40 of them are highly trained yet you want all of them to be highly trained you did not achieve your goal. ![]() Via building a second armor smithy you can produce more helmets such that you get more lvl0 soldiers and if you have enough of them you can shut down the second armor smithy. You need helmets for lvl0 soldiers and for training, so if you have one armor smithy, weapons smithy and trainingscamp you produce HQ soldiers. In the end, Widelands will be extensible, so that you can create your own tribe with their own set of buildings, create new worlds to play in, and even create new types of worlds (who says you can't build a settlement on the moon?).About the ratio of good to bad soldiers, naturally it depends on what tribe you play. Widelands also offers an Artificial Intelligence to challenge you. Widelands offers single-player mode with different campaigns the campaigns all tell stories of tribes and their struggle in the Widelands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. You're really a ruler: You delegate in times of war and in times of peace! Similarly, whenever you want to attack an enemy, just place an order to attack one of their barracks, and your soldiers will march to fight. There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you need to do is order them to build a building somewhere, and the builders will come. It is your job to lay out the roads as efficiently as possible.Īnother refreshing aspect of the game is the way you command your clan. This is done by carriers, and those carriers always walk along the roads. For example, a system of roads plays a central role in your economy: all the goods that are harvested and processed by the tribe must be transported from one building to the next. However, if you want to rule the world, you will have to train soldiers and fight. Some of them may be friendly and you may eventually trade with them. ![]() The economic network is complex and different in the four tribes (Barbarians, Empire, Atlanteans, and Frisians).Īs you are not alone in the world, you will meet other clans sooner or later. Every member of your clan will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. In the course of the game, you will build an ever growing settlement. You start out with nothing but your headquarters, where all your resources are stored. In Widelands, you are the regent of a small clan.
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